
Interactive Projects
Having been exposed to interactive works like Jennicam, Second Front, Jon Cates and their works, Isaac is interested in discovering the dimensionality of an interactivity between the physical and digital spaces. Also having been introduced to robotics and interactive devices, he hopes to bridge the distance in interactive spaces to provide users of the future a tactile and realistic experience with his works.
He currently is under the mentorship of professors in NTU, School of Art, Design and Media, in particular, Assocociate Professor Louis-Philippe Demers.
Isaac is now on an exchange at the University of Hertfordshire, School of Creative Arts under the guidance of Mr Julian Stadon and Dr Ian Willcock. He is working on an interactive installation raising awareness on privacy in the United Kingdom. He is also working on a prototype of an App based e-business card.
A NATION UNDER SURVEILLANCE
Privacy is a huge topic for discussion especially in today's digital age. Back when CCTV cameras were used to monitor activities, deter crime and for crime solving, it was not much of an issue perhaps because those were times where order in society was chaotic, public safety was threatened and crime rates were high. CCTVs being installed were justified. However, in today's context where crimes mostly occur in the cyber-world and less on the streets, it brings up the question: Are 6 million CCTVs too much? Recognising the positive effects that CCTVs may bring, A Nation under Surveillance believes that the huge number of CCTV in public spaces are a call for concern and threads on the fine line between public security and personal privacy.
In this exhibition, we explore the boundaries of personal privacy and present cases for negative implications of CCTVs and "over-surveillance" through an emergent and experiential narrative with three themes, Playful, Threatening and clownish.
Group Project with Andra Ciacoi

NATIONAL ARCHIVES, UK.
As part of an app prototyping class, we explore how content is managed so that the user experience can be brought to an intuitive level. The task was to allow users who want to find out more about their heritage and family to utilise resources from the National Archives.
We came up with a brand statement, personas, scenarios & task models, user journeys and a wire frame to allow our client to visualise the eventual outcome of the app.
Group Project with Tolga Tinker, Ryan Golf & Eby Jose.
PATTYMORE
An interactive art installation inspired by Harry Potter's Patronus.
Program used: Max 7 (particle system & tracking) Use of (light from) wand triggers a read out by a camera and tracks the light source which provides real-time movement of 3D model.
Group Project with - Anam, Jessie and Joan.

RIFT
Part of a design thinking class where we were asked to reimagine education in the 21st century.
What we came up with:
An interactive philanthropic problem solving platform through idea sharing and collaboration. A one-stop site where ideas are shared and built upon in the preliminary stages and continued offline if contributing members see a potential in the project.
Group Project with Alan Li & Denise Wong.
SCELTA (CHOICES)
Scelta was conceived with the very sole purpose of testing personal moral boundaries. Having a common theme of "lesser of two evils" places subjects in a moral dilemma with the choices they have to make. I concluded that for this to be successful, the choices have to be really screwed up. But I also wanted to add a little dark humour into it alongside things that we would normally not do. Scelta also touches on key issues that are otherwise shunned publicly - feminism, bullying, sexualisation, gender equality.
By going through this interactive narrative, you'll be given a chance to re-evaluate your morality.
FLUTATIOUS
I decided that form and mechanics was more important in creating a physical and interactive device. The study of how things work and the organic nature of an interactive physical product allows for a more intuitive and relatable user experience. I wanted to explore the process of making a product instead of coding out something. I felt it was more important that I explore a physical interactive device before I incorporate digital technology into my devices. Hence, I designed a 3D printed modular flute. This was also the first time I was introduced to 3D printing and realised how good of a rapid prototyping tool it is.
CRAZY BOT
Crazy Bot is a study of how to emulate organic and spontaneous, yet randomised emotion and characteristics in a robot that is rigid where movement is restricted. This study aims to create in a simple 360 servo a specially designed wheel that will allow for the exhibition of character purely using physics and product design knowledge, with the help of 3D printing for rapid prototyping.
The wheels were the most important part of this study and a majority of the time spent went into rapid prototyping of it.
The idea is to have 3 points that act as pivots for extended arms to fall into place through the rotation of the wheel such that they exceed the perpendicular line and sticks out from the wheel, causing a disruption to the movement of the wheel.
FEELING CLOUDY
Feeling Cloudy is a robotic device that aims to emulate behavioural emotions through a series of actions. In this case, impatient, calm and agitated. It is a study of how inanimate objects can be assembled together to create a piece that "comes to life". It's inner skeleton is 3D printed and made to hold one servo which moves the piece through a series of joints.
Group Project with teammate - Bao Songyu
B IVE
Bees account for a third of the produce we find on our dining table. Without their pollination, our survival is at stake. This installation serves as a wake up call with a series of images that shows how we are hurting the bees and in turn affect our lives. The entire span of the moving image starts with a normal heart rate beep and goes through cardiac arrest and then knot at the end.
Group Project with Zhou Yang.